RPGM Grove

Grove
Version: v0.308 Developer: Grove Dev · Itch.io · Discord · Twitter · Bluesky · Furaffinity · Subscribestar Updated: 2021-12-20
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About this game

Grove is a 2DCG RPG where you play a skilled dragon explorer and cartographer of the same name, sent into the far north of an unexplored land as part of an island colonisation effort. Survey teams disperse across the territory, and the further north anyone pushes, the more often they fail to come back.

Rumors begin spreading: ancient curses, monstrous entities seeping in from the northern expanse, and worse. As Grove nears the end of his allocated survey area, a strange marked map and a contraption nobody can explain land in his hands, pointing him toward whatever lies past the cusp.

The game is a fully gay furry experience with a male protagonist throughout, leaning into corruption, tentacle encounters, and the slow drift from explorer to prey as the north reveals what it actually wants from those who venture in.

Changelog

v0308
- Added mouse-over tooltips for most states when in battle. - Increased base m.attack scaling of Azure Bolt. - Increased buff duration of Sigil Concentration state by one turn. - Sigil Infusion proc chance increased from 33% to 50% - Sigil Infusion - Azure Bolt defense debuff increased. - Sigil band m.attack buff reduced. - Jellicap m.def reduced. - Triple Blitz damage scaling increased - Weapons (except for the starting dagger) can now be sold. - Added additional text to the pile of timber in the Slime Cavern - Underworld area. --- - Added a switch to disable the bat from ending the fight when the sleep event is activated. - Fixed instance of description text clipping. - Staggering dash buff removed after battle. - Lightweight Dyed Armour description adjusted. - TS_Bookmark plugin updated. - Fixed issue that caused 50 points of the player’s HP to be removed upon game load when the Regulation Knight set is equipped. - Blasting Powder will now be correctly removed from the player’s inventory when interacting with the empty barrel during the Mine side quest. - Added ‘worn’ and ‘un-worn’ options to the Undergarment Lab scene when in the gallery. - Added a moat around the slug island to prevent players from getting captured by the Primal Slug before unlocking the Jump Sigil. - Fixed incorrect pathing when taking a seat during the Bandit Leader’s proposal section. - Removed instances of gallery post battle eventing causing the pet function to be reenabled. - Fixed instance of Mercenary hall hub interior warping Grove to an older variant of the Mercenary Camp map. - Removed instance of transition flash in the Deep Husk area post quest completion. - Added a conditional skip to the drake trap QTE garment rip text to prevent dialogue repeats. - Fixed some instances of Upper Jungle jump pathing. - Prevented players from jumping down the well when the 0.3 tutorial segment is active. - Cooke’s movement will be skipped if Grove occupies a tile. - Blocked player from exiting the Dusty Mines via the secret passage when the Umerite chunk is in inventory. - Upon completion of the Desert Temple map, the player will be transferred to the Mercenary Camp map. - Fixed bug that prevented players from leaving the mill if the shimmering powder bomb was crafted, but no excess dust is present in one’s inventory before he completion of the fourth side quest. - Fixed instances of inconsistent colision with the slug nest plants. - Fixed bug that allowed the invader scene trigger to be repeated over and over. - Fixed erroneous slug encounter that allowed pets to participate in battle. - Various grammatical fixes. LINUX - Resolved an issue associated with the engine’s version of NW.JS and the ‘Bookmarks’ plugin, preventing the latter from operating. (Thanks Qazm!) MacOS - Build released for MacOS (tested on Monterey)
v0.307
-Added an additional store for Wizz post Quest 4 that includes a HOT coffee bean. - Added a plugin that should resolve frame freezing and hitching issues that had cause the screen to freeze, but still allow players to move around. - Fixed another instance of Mercenary Hub transition inconsistency. - Added a skip to Rinnal's pathing in the Quiet Meadow camp, ensuring players don't get stuck - Case of the mystery invisible cooke solved. - Added redundancy OFF switches to disable the fire glow effect when deactivated in the red slime core area. Documents case teleport removes fire upon usage. - Added an off switch to Tuon's Bat scene, preventing a lockout when players are attempting to access the slime-slab scene. - Ensured Shock bombs and Oil Bottles are a guaranteed hit. - Added Tuon slap to the gallery. - Shifted coffee bean event down to the chair. - Fixed Dreams being stuck on the Carrot dream. - Fixed an issue where the evening mill may lock players out if six quests are completed in a certain order. - Various grammatical fixes.
v0.306
- Path inconsistency to Mercenary camp fixed. - Fixed Orb not being removed from the team
v0.305
- Implemented an image removal function for the mixing pot. May be unstable. - Fixed another instance of Sulik's house collapsing. - Fixed instance of mercenary camp not transferring Grove to the correct variant. - Slightly reduced opacity of the moth HUD
v0.304
- Added Kuno and Tuon variants of the slime game overs to the gallery. - Added a HOT! coffee bean to the Wizard's shop inventory - Enthralled Explorer's base defense has been reduced. - Skimpy garments strip counter now damages the opponent instead of healing. 15% HP reduction from Maximum HP - Fixed STM not regenerating to above 120 when resting. - Forced a player teleport when interacting with Tuon to begin SQ4. - Prevented players from nicking Bosc's equipment. - Highlighted camp locations during briefing scenes for clarity. - Fixed player level cap stuck at the original level 15 value to 20. - Additional Wizz dialogue implemented. - Removed food from the beach during a rainy evening. - Added additional switch checks to ensure the Mercenary Hub transition no longer transfers Grove to an older location. - Removed shadow effects when teleporting. - Slug TP-Disable issue should be resolved, otherwise cleanse yourself at a cleansing pool in the Jungle to remove any redundant effects. - Removed 'nested' status post slug 1&2 capture scenes. This should resolve the issue of continually receiving the 'corruption add' dialogue within the slug nest. - Bizz's appraisal mechanic now properly rewards GOLD. - Fixed an instance of the player being able to 'double-recover' their gear post Abductor fight, causing a crash. - Fixed performance issues within the final room of the lower slime core area. - Fixed Dervish Blade attack doubler not lasting the intended actionable 3 turns. - Fixed Quiet Meadow title staying in place when visiting the mill - Cleared all redundant images during Jelli game over. - Added game over redundancy switch to Draconic Slime Mimic area to stop event processing in case of game over and existing event running parallel to each other.
v0.203
- HOTFIX - Hotfix for several major issues regarding Slug and Shambling Mirage enemies.
Installation
1. Extract and run.
Developer Notes
NOTE: DO NOT PUT THE GAME DIRECTORY IN A CLOUD SYNC FOLDER! THIS WILL BREAK THE GAME!

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