Cruel Serenade: Gutter Trash drops you into the decaying ruins of Midnight City as Mezz, a cocky furry crimefighter chasing a dusty data disc that could be his ticket to the Towers, the elite enclave above the rest of the city. The trail pulls him into the Gutter, the city's dark filthy heart, where things get harder fast.
Built as a 2D RPG with turn-based combat, the game leans into corruption and mind control as Mezz pushes deeper into the Gutter. The cast is fully gay male, and the further Mezz goes, the harder it becomes to keep the protagonist in his cocky-crimefighter shape.
Changelog
v1.0.7
General Fixes:
-Mezz will now be visible in gallery replay scenes with map sections
v1.0.6
Tweaks:
-Upgraded lighting engine
-Tweaked datacrystal handling
-Added Load option to in-game menu
v1.0.5
-The glory hole addiction timer will no longer keep running during capture scenes in the alleys, and will reset after the scenes finish.
-Added Eiga-xx to credits for Japanese translation work.
v1.0.4
General Fixes:
-Playing the tunnel scene from the gallery part of the way through, exiting via the locker and then immediately playing it again would result in a number of things being in the wrong state because switches and variables were not reset. Switches and variables are now reset on exiting via the locker, and the scene should play through normally on restarting it.
-The "2" on the glory hole oxygen gauge is now at the bottom corner of the O, not the top.
v1.0.3
The third and final content pack is finally on Itch! As I said in a previous post, this finally completes GutterTrash, bringing it to 1.0.3. If you missed the previous post, this pack adds a blowjob mini-game as a second optional job in the plaza, as well as a scene gallery at the main menu. The gallery can be unlocked normally by reaching each scene, or by copying over the Gallery.js file in the "Gallery Unlock" folder to www\js\plugins. And as always, if you'd like to skip right to the new content, a starter save has been included in "StarterSave". Just copy both files there to www\save (you will need to create this folder if it doesn't exist).
It's a strange feeling hitting 1.0. Accomplishment at going up and down one mountain, trepidation as I look at the next, waiting there for me. But despite the best efforts of the rock I call a brain to the contrary, I do seem to be learning as I go, and there is excitement there too. There's still a LOT I want to explore with these characters and this setting. Looking up the dates for the new copy on the main page, I've discovered it's been a little over TWO YEARS since I first announced work on GutterTrash. It certainly doesn't feel that long.
Details will have to wait a bit though. I'll be monitoring this release for further bug fix needs for about a week, then moving ahead with Eiga on the Japanese translation (I'll patch AFTER too obviously, I'm just hoping to catch the majority before then). I'll also be working on finishing the gallery for the first game: the programming is fairly straight-forward, but I wanted to create a few new bits of art for it, so getting that finished will probably keep me busy for about two weeks out. All of that to say, roughly speaking, I MAY be getting into talking plans and deadlines for Chapter 3 in about two weeks, but that's only a rough date. It will be happening soon though; I'm VERY grateful the reception to these packs has been warm enough to make them possible, but I definitely need to finally get started on the next full game before too much longer.
In the meantime, thank you all once again. GT may seem small compared to a lot of games, but for one person working alone, it really did feel like a mountain, something I had to be careful to never think about in totality for too long at any given moment. And now it's done, because you all voted, with you money and in some cases your time to make it so. Hard work is essential for a project like this, but all the hard work in the world is useless if no one cares. You cared.
v1.0.1
Third Content Pack Complete!
Both ahead of, and behind schedule! The third and last content pack for GT is finally ready!
This pack adds the long-requested gallery feature: just choose it on the title screen. Scenes can be unlocked by reaching them, or by copying over the gallery unlock file included to the proper folder.
More importantly, it also adds a second job to the plaza! For those who want to head in blind, you can get the new version here (Updated to 1.0.1). Use the included starter save, or any save right before meeting Mahir for the first time, then head over to the strip club and talk to the bartender. I won't spoil anything. For those who want to know ahead of time though, keep scrolling.
Including new music, new, very fun sounds thanks to OpenNSFWSP sound pack, and a bunch of new art assets, along with a few other extras here and there (be sure to try to play through Entertainment District 1 after you lose all three times!).
For the sake of programming complexity/my sanity, you are locked to one job once you do the first scene, so keep that in mind: you can't bounce between them.
And with the completion of this pack, GutterTrash is now, officially, at 1.0.0! I'll be getting into the third game before TOO long here, but there's still a few fiddly bits first; getting a gallery into the first game for one thing. But in the meantime, enjoy, and as always, let me know what bugs you find.