IntiMate VR is an anthro-themed VR game for adults built by Vitki. The core loop is staging scenes with animated furry characters who react in real time to what you do, across a small set of scenarios.
Built as a sandbox simulator rather than a story-driven game, the experience is fully gay male and animation-focused, with VR mode opening up first-person interaction for compatible headsets. Updates expand the cast and the scenarios available across each release.
Changelog
v0.0.8.6
- Fixed height adjustment
- Fixed Nose ‘None’ option
- Swapped ‘Z’ and ‘X’ buttons on virtual keyboard
IntiMate 0.0.8.5
Added ‘Action Pose’.
It allows you to save your characters in action and easily load it later. Video preview showing how it works is attached to this post. You can freely rename the folder the saved action is in, but do not rename the files within it. Action itself can be renamed by opening the ActionPose.json and editing the “name:” field. Be careful editing other fields as it may break the pose. Generated previews are shit. For now, if you need a good preview pic for an action, you can replace the pic in the action folder to the one you like.
Disabled non-functioning grab point near a character’s mouth
Fixed ‘Recalibrate VR’ bug
Recalculated lighting in the new scene
IntiMate 0.0.8.1
Environment:
Added a new scene
Interaction:
Added Mouth-Vagina interaction Not really happy with it yet. Will be improved later
Adjusted some Penis grab points
Adjusted HJ anim
Customization:
Added 8-12 masks
Added Knee distance slider
Added Shoulder size slider
Added Shoulder height slider
Moved Shoulder width slider to Arms section
Increased Ear rotation limits
Settings:
Added ‘Physics’ tab to Settings menu. Options to enable/disable phys sim for Breasts, Belly, Butt, Ears and Tail.
Other:
Extended HTC Vive ~ support Vive Cosmos should work now. Can’t test it myself
Fixed VR jitter (?)
Fixed right pointer not working on Valve Index controllers
Fixed potential reasons behind action anim stutter
Added 'Open Menu' mapping to the left controller
Adjusted character spawn location and rotation
IntiMate 0.0.7.1
Arm Length slider
Leg Length slider
Thighs distance lower limit increased
LookAt algorithm changes. Should fix all of the bugs related to it
Fixed character’s hands attaching to PC hands when grabbing
Fixed character’s hands floating around when two hands are attached together
IntiMate 0.0.7
Mouth-Penis interaction
Hand attachment
Character's hands can be attached to their bodies.
Height adjustment (Crouch)
Adjusted initial View Target location
Character selection menu performance optimization
Adjusted menu spawn points
Fixed cum sequence not being affected by pitch modifier
Fixed feet scaling
IntiMate 0.0.6.2
Muted PC cum audio (Again)
Fixed FPS lock affecting VR (Again)
IntiMate 0.0.6.1
Fixed voice options
Muted PC cum audio
Fixed (?) FPS lock affecting VR
IntiMate 0.0.6
Spent too much time optimizing appearance data handling system, so nothing major this time. Character save data format has been changed. Please backup your character data made in previous version, just in case something goes wrong.
Canine P
P Length slider
Tail segment editing (Rotation and Scale)
Fixed posing deformations on characters with paws
IntiMate 0.0.5
Tails Four tails for now. Don't expect too much, some things aren't finalized yet.
Adjusted AO
Fixed Nose (None) option
Fixed Eyebrow (None) option
Fixed Ears (None) option
Fixed Teeth (None) option
Fixed Eyelash length options
Fixed Hair Texture options is Paint tab
Fixed crash when spawning one character on top of another
v0.4
As I stated above, the build is not in a state I'd like it to be on the initial release day.
A lot of features are not there yet, but what is there should work relatively fine.
The build supports both 2D and VR modes. 2D mode is much better in this one compared to the old Unity versions. There's also a dynamic switching between 2D and VR. You can switch any moment by pressing 'V' on the keyboard, or by using the switch button in the settings menu.
The game initially launches in 2D mode.
VR mode runs on OpenXR, which means that it'll run on your default OpenXR runtime app. If you are using Oculus/Meta app as a default OpenXR runtime, the game may load a little bit longer in VR. Meta's recent driver updates are responsible for this.
List of adult NPC-NPC actions avaliable atm:
- A and V P penny tration
- A and V hand rub
- A and V hand poke
- P hand steve jobs
Player-NPC actions are a little limited right now. You can initiate and participate in any action as a PC, the only exception is that you can not initiate actions with your P or V on other characters. This feature will be available later. You can use 'View Target' option as a substitute for this for now.
There are many annoying issues that will be fixed in the upcoming versions.
Update
v0.3.4
v0.3.3
⦁ Better body rendering
Character's body normals are being recalculated on spawn, when the editor is closed or some parameters are changed. It generally improves the look of the morphed characters, with the most visible improvements being seen on fat characters.
It was such a pain to set this up on modular, animated skinned meshes, but it opens up the possibility of "crazier" body morphs in the future.
⦁ Better body deformations
One of the 3rd party tools I'm using is limiting the quality of skinning. Found a shi*ty, labor intensive workaround. Hard to pull off, but the results are good.
⦁ Much better collisions neck down
Body colliders are dynamically generated now. Might impact the performance on slower machines, but it shouldn't be that noticeable.
⦁ Digi paws option
⦁ Two leopard spots layers for body, face and ears.
Outer and inner spots layers.
⦁ Fixed nip*le su*king affecting character's heads
⦁ Fixed death loop in the attic
⦁ Fixed hands moving to other character's chest targets (?)
v0.2.9.1
- Hand animation
Posing the arms with 'Arms animation' set to 'On' marks the position as another possible arm position. Only one such position is allowed, so posing the arm once again will overwrite the previous one.
Elbow position after grab is also registered.
- Hand-to-HMD snapping
- Foot-to-HMD snapping
- Separate tail color option
- Separate eyebrow color option
- Per eye color option
- 'Hips Width' min and max values increased significantly
- 'Waist Width' min and max values increased significantly
Character creatior additions:
Head
One new hairstyle
Muzzle Z angle slider
Body
Two new tails
Color
Turquoise eye color
Kira Kathell body paint
Tobi Bunnaroo body paint
Phoenix Phire body paint
Killian body paint
Red hair, tail and eyebrow paint
Kira Kathell hair, tail and eyebrow paint
Beige hair, tail and eyebrow paint (Tobi)
Beige Light/Dark hair, tail and eyebrow paint(Tobi)
Red/Black 1 hair, tail and eyebrow paint(Phoenix)
Red/Black 2 hair, tail and eyebrow paint(Phoenix)
Pastel(?) hair, tail and eyebrow paint(Killian)
Pastel(?)/Purple hair, tail and eyebrow paint(Killian)
- Fixed tail position on fat characters
Installation
1. Extract and run.
Developer Notes
Current state of the game:
The game is highly re-playable and features two male characters with two poses for each of them.
Characters can be interacted with in multiple ways with just your hands or with a variety of available toys.
Compatibility:
The game runs through SteamVR system so any compatilbe headset will work.
The game has been tested on Valve Index, HTC Vive, Oculus Rift/S, Oculus Quest 1/2 via Link.
Somewhat decent PC is recommended for the smooth experience.
Roadmap:
Create new ways to interact with the characters
Increase variety of the characters
Add more poses, scenes and animations
Sound Effects
About the developer:
Hey there!
You may know me by my nickname Vitki I use in Furry communities. I started this 'Vitki' project to hone my skills in 3D Art and I improved a lot in the past year in this field.
I've been working professionally in GameDev industry for the past 6 years in the position of an engineer and later as a game designer. I have a great experience in this field and now I believe it is the time for me to combine all my skills and knowledge in Art, Engineering and Game Design into one personal project.
I'd love to get your support to continue the development of this game.
Bypass Authentication
How to use
1. Before use
This DLL file is aimed for cracking the specific version of the game IntiMate (0.2.9.1).
The installation of Cheat Engine is required. You are free to use any injector you are familiar with, but Cheat Engine is recommended (and the guide below covers the procedure with it).
2. Using the DLL
Open the game (IntiMate.exe) and wait for the Authenticate screen.
Open Cheat Engine.
Select the game (IntiMate) from Cheat Engine.
Open Memory View.
Press Ctrl + I or select Tools > Inject DLL.
Open the DLL that comes with the README file.
SELECT NO when a prompt asks if you want to call the function.
Wait for the message.
Click Authenticate in game.
3. After playing
Remember to inject the DLL every time you open the game.
Common problems
Cannot authorize when using the DLL a second time → reset the key and try again, or delete everything under `%AppData%/../LocalLow/IntiMate/` and restart the game.
Message saying something is wrong, or game crashes on injection → the DLL is built against IM291 and only works with this specific version.