v1.302
Memories added:
Felsic rescued by the bear.
Felsic rewarding the bear.
Event Pictures added/refreshed:
Guardian tops Lucien.
Interactions added for gnome Daagün and gnome Felsic.
The view down to the shrine no longer crashes the game, there was a typo in the code.
Interactions from behind the shrine have been given simplified descriptions to avoid crashes.
Portraits of characters within companion/prisoner screen have been adjusted to fit their frame.
The trading now uses the new menu instead of the old one.
Edited all paths to lower case and adjusted some functions for Linux and Android compatibility.
Note: There may still be errors I haven’t encountered, please report if you do.
Help button added to summon WIP Guy, he’ll help you with the following:
Unstuck the player.
This restores the player’s body.
Also gives them Yuvee.
Locating NPCs.
Recovering NPCs.
Resetting tutorials.
Skipping current scene.
Fixed a bug where returning to an area instead of using the bookmark could make you jump to the next area.
v1.301
WIP guy no longer announces the swamp as low priority.
Prisoners will now appear during trades.
You can now reset Anthony, Cyril and Rohan to their original form by using human seed.
The saving ‘PicklingError’ has been fixed, seems like I was redefining the reserved keyword ‘Return’ at some point when the player hit companions/prisoner limit.
Companions/Prisoners limit has been temporarily lifted due to potentially soft-locking the player and losing characters permanently.
Anthony’s name can now be discovered through his topics as a companion.
Fixed an error in encoding synonymous names for characters causing them to share a common resource instead of creating individual entries.
Event picture added:
Centaur aftermath Lucien.
Gnome Lucien rides Goblin Lucien.
Interactions added:
Gnome Lucien with Goblin Lucien.
Interactions in the following ares have been fixed:
Lower Swamp, Shrine view, now correctly invites you to dive down.
Higher Swamp, Chasm, now correctly invites you to climb down. The tree nook has been given a temporary description.
Dryad’s Ladder, Rock, now hints at the fact travelling NPCs will rest here in future updates.
Dryad’s Roots, Pond, now gives off a temporary description. The cave has been sealed by WIP guy as it seems the area will require more work, for now it won’t cause a crash.
Memories added:
Anthony as a watchman during the centaur encounter.
Previously helped the centaur variation.
v1.3
You can now present your party to the gargoyle.
Special reaction when gnome or Rohan.
Random affliction (No effect at the moment)
Destinations will be marked as “???” until discovered.
Moving from room to room now costs ‘steps’ which resets once you end your turn regardless of a good rest or not. Their cost may vary depending on the distance and the effort required. Additionally the cost is announced as you hover a destination.
New rooms in the caves and the swamp.
New dark rooms requiring Yuvee.
“Felsic & the bear” events were added, Felsic’s route was adjusted so that when you first speak to him he won’t fall in the hole next to him but at a later one on his way to find Kristof.
“Emile and the werecanine” memory was added.
Updated assets:
Rohan pushing out Amaïr’s seed.
Lucien trapped in the fungal organism.
Yuvee’s lantern.
Anthony’s rat form
Pipe rats in Lucien
Rat orgy top and down:
Cyril
Rohan
Amaïr (Guardian)
Daagün ends up in the goblin’s lair more consistently.
Daagün can be reunited with his hobgoblin self.
Cyril can be saved from the rock prison.
Cyril will be found in the rock prison after he’s been dropped in the sewers.
Felsic can be reunited with his Goblin/Gnome counterpart.
Kristof can be saved from his golem state.
Anthony can now be invited in the sanctuary even after the rats got to him.
Centaur Fight Flight or Freeze full interaction added as part of the forest encounters.
There’s a scene with Anthony in it.
Fixed the vertical panning animation for large illustrations (eg. Kristof’s cave worms and Victor’s boar ritual).
v1.295
“Stepping Stone”
Just like the previous “Stepping Stone” update, this one also introduces a series of more robust systems to future proof the game. They might not all be visible in gameplay, but they will be a stepping stone for new ways to play soon. There are many scenes in the work that will be implemented soon. The Guide will therefore be updated when the 1.3 comes out.
I thank everyone for the patience and support, I feel like I can never give enough of an update especially as time builds up expectations I can never imagine meeting. I understand this isn’t packed with new content, however my focus for this update was to freshen up those first few minutes of gameplay to be the most enjoyable as I have showcased my game at Y/CON last weekend in Paris. It was very stressful, but a lot of people played and liked it. I could also sell a few books and prints to resurface financially a bit.
While things aren’t perfect, mainly money wise, I’m doing a lot better mentally and professionally. This year had me understand and manage myself better. The house is all patched up, my health is great and I’m starting to look into this thing people call ‘social media’, maybe I can get more people to support the project!
Bugs/Tweaks
Kafei not interactable when at pilori.
Rats no longer require the rope, the pipe is initially closed, that makes more sense.
You can now still interact with the cart even while it’s being loaded, after all Kafei’s eyesight isn’t great and the others have their backs turned on you.
Amaïr no longer goes in your companions but instead your prisoners.
Visuals
New main screen art
Cells repainted
Hallway redesigned and coloured
Guards’ lobby redesigned and coloured
Fungi close-up redesigned and animated
Companions and Prisoner background art added + chains and vines frames
Dice roller screen redesign + animated dice
New Eye and Sparkles animations
Felsic sprite fully integrated
Emotions
Climber outfit
Slime TF
Gnome TF
Goblin TF
Events art finished:
Rohan Slendershrooms Amaïr 2/2
Rohan Symbiote x Lucien
Amaïr x Rohan (intro) 7/9
Anthony’s Dad Memory 5/5
Anthony x centaur
Improvements
Video Tutorials with relevant timing:
Conversations
Focus
Turns and Phases
Inventory
Rolls
Interaction menu
Organised lexical (Suggestions, Sense, Function, Social)
Input replaced by Search with suggestions including all registered synonyms
Notes: Summons a screen to take notes tied to an interaction or an item.
The party is now split into Companions and Prisoners
Companions get 3 slots
Prisoners get only 1
All will be upgradable
New Fight, Flight or Freeze interactive encounters module (Not visible yet)
Allows for more in-depth encounters
Capture (Experimental)
Loot
Loot table mixing the encounter type and the current area (such as lost items).
Plans are for all encounters to offer a chance of interaction.
Use party to help you out
Choice to be top or bottom
Better control over text
Auto-play, no need to click to progress through text, set speed in preferences.
Buttons (Back, Auto-play, Skip)
Interactions
Sparkles to indicate where interactions are (random intervals)
More sarcastic responses to actions that don’t do anything
Inspect, Touch, Listen, Smell, Lick, Think, Enter, Hit, Collect, Drink, Eat, Remove, Wear and Talk added to special answers.
Added more reactions across the game thanks to player feedback.
Shorter intro
Skipped through disclaimers, stat screens and all the nonsense.
Introduction skippable if seen once on device.
Dynamic naming
Replaces instances of character appellations by a dynamic variable.
This allows for characters to reveal their names at any given point in the story but also to have their reputation, your relationship with them, nicknames or physical appearance to be synced with how they’re called across the game.
Integrated on Cyril, Amaïr, Rohan, Rodolphe and Anthony.
Optional censorship pack
Requires red shades to see through.
This is mostly for me to showcase the game during conventions
Sprites 3.0 (Only Felsic atm)
Allows for more flexibility over TF, clothing and emotions.
Conditional hide/reveal parts such as the genitals only showing up if no clothes overlaps.
Improved organisation.
Content
New thought corruption: Anthony’s dad
There are plans to expand it to have exploration within the memory. At the time being it only requires Anthony’s presence.
Extended mines and caves exploration
Player is no longer forced to a game over after dividing.
Goblin form is available, albeit there aren’t too many options yet besides fusing back.
Same for Gnome form, it’ll be possible to wander around, but mainly to find back your Goblin and fuse back.
There are plans to fully support these forms within this dungeon, keep in mind however goblins grow weak in plain light, gnomes the same in darkness.
Player will no longer be unable to read after the Gargoyle’s trade.
Player is no longer forced to game over after coming back to Gargoyle.
Freeing the Fey King no longer forces a game over.
Unfortunately the Forest and Swamp are still restricted to game overs. The later updates will ensure to open these regions.
v1.25
Previous version saves will not be compatible, however some replays will carry on.
Bugfixes
Bug hunting
Blur screen unresponsive
Memories don’t crop side images
FungusRohanScene—>No FungusPlayerDialogue Sprite
Can’t “collect” from tap in CourtyardGate
??? on the bottles in inventory
Human cum isn’t emptied
Byzeff fuses with the tree regardless if you save him
Fae king ??? remains
Save before choosing how to save Cyril then Load
Wrong EventLog for Rohan in Rat orgy
Using guardian seed on hatch consumes flask
Ask Cyril tie rope on bridge
Anthony Cell says to be Empty but isn’t
Rollbacks are blocked in several instances that would provoke crashes
Important note ⚠ : Rollback at your own risk
Cocooned Victor Loop fixed
Typing remove would cause a crash on clothes
Improvements
Some menus made snappier by removing dissolve transition
Title screen visual updated
Replays transition in and out
Replays list up to 1.25
Replays now give you options to set the context of a replay
Replays now contextualise music, scenery, character data, etc.
Some replays progress through several turns automatically.
The Sundew plant now also gives you a vegetal refractory status
Anthony has been converted to the new layering system
Clothes can now be removed, the Wear action turns automatically into Unequip
Exploration
Goblins will now lead you into their lair
Rock Prison
Caveworm Roots
3 Thought corruption locations have been added
Symbiosis Ceremony
Wisteria’s Sport Hall Lockers
Wisteria’s Police Station’s Custody Suite
Characters
Victor (Sketch)
Human (Naked, Police Office Uniform)
Boar
Daagün (Sketch)
Human (Naked, Police Uniform(NV))
Gnome (Naked)
Hobgoblin (Naked)
Baati (Sketch)
Human (Police Uniform)
Young Rohan (Sketch)
Anthony (Full Colours)
Human (Naked, separate elements)
Ape Lvl 1 (Separate elements)
Ape Lvl 2 (Full sprite)
Ape Lvl 3 (Full sprite(NV))
Harko (Sketch)
Naked
Feras (Sketch)
Naked Forgotten
Player (Sketch)
Gnome (Naked)
Goblin (Naked(NV))
Scenes
Rohan’s Symbiosis Ceremony
Cultivated Curiosity
Daagün’s Goblin Gangbang
Lucien’s Division
A Goblin’s little Gnome
A Hobgoblin’s little Gnome
Anthony’s Ape Transition
Cyril Cavewormed
The Hobgoblin's new interest
Anthony showers with Daagün